2010 Fantasy Football Rules

 

ADMINISTRATION

(1) Commissioner: Dave Ewoldt (The Militia)

Assistant Commissioner: Forrest Mitchell (High Plains Posse)

 

You can call or e-mail either the commish or assistant commish with any issue – or to make changes (injury replacements, etc) on your team.

 

(2) Any protest should be made to Dave Ewoldt or Forrest Mitchell.  The protest will be voted on by all teams of the league.  A tie vote results in no change to original decision. 

 

(3) Cost to enter is $55.00 due at the draft.  This amount was increased to cover the cost of the online MyFantasyFootball.com website.

 

(4) The league is a 12-team league.  Each team will start with the exact players they ended up the 2009 season with – except for players who have had contracts expire.  You are allowed a one year extension to one of the players who has a contract expiring.

 

(5) NFL players cannot be used on more than one team.

 

(6) Tight ends can be used for receiver positions.

 

(7) Any reference to a defense includes the special team.

 

(8) NFL weeks 1-12 will be the regular season.  NFL weeks 13-15 will be the league playoff weeks.

 

(9) $325 will be the first prize money, with $125 for second and $50 for 3rd and 4th places. 

 

PRIOR TO DRAFT

(10) Trades are allowed between teams starting August 1st, 2010.  These are considered permanent trades and carry the contract amount to the new team.  If a contract has expired on a traded player… the new team can use this player for their one year contract extension.  Trades between August 1st, 2010 and the drop deadline CAN leave teams with more or less than 13 skill position players and 2 defenses. 

 

(11) By (date to be determined)… each team will declare which players they plan to return to the NFL pool.  You may drop as many players as you want.  You can drop players that still have years left on a contract… but you lose the contract years.  If drops are not made by the drop deadline… all players that have expired contracts will be dropped automatically.  The team will still get to use an extra year of contract after the following draft.  If the salary cap is not met after dropping the expired players… players will be dropped one at a time (starting with the most expensive and moving down) until dropping below the cap.

 

(12) There is a salary cap on the 13 skill position players.  The salary cap will only apply prior to the drop day of (date to be determined).  Any team over the salary cap will need to get their team at or below the unit number of (to be determined) by drop day.  Afterward… the salary cap will not play into the draft.

 

EXAMPLE TO “PRIOR TO DRAFT” SECTION:  On August 1st, 2010… team one trades four RB’s to team two in exchange for a first round draft pick.  Team one now has nine skill position players and two defenses… team two has 17 skill position players and two defenses.  By the drop deadline… both teams will have to meet the requirements of a) letting go any players that have expired contracts – the exception being one that can receive a one year contract extension… b) be below the salary cap… and c) have no more than 13 skill position players and two defenses on their team.   

 

DRAFT

(13) Some amount of effort has to be made at draft time.  Either by being there, contacted by phone or submitting a dream sheet.  If no attempt has been made, nobody is allowed to pick for that team.  They will fill their team from the remaining players in the NFL pool within 24 hours after the draft.  People late for the draft will be able to pick up at the current round and fill earlier missed rounds after the draft.  A team not completing drafting within 24 hours after the draft will forfeit their team and a new owner will be found.

 

(14) The draft.  The last place team of 2009 will have first pick.  The 2009 champion will be last.  The draft order will remain the same in each round.  Everyone participates in each round until their team has 13 players and 2 defenses on the roster.  You can select any available player from any position… but are responsible for being able to field a complete team each game week.  There is no penalty if you cannot… you just won’t get a score for those positions.

 

SEASON PLAY

(15) It will be the responsibility of each owner to submit their starting line-up before each week of games.  If one is not submitted… the previous weeks starting line-up will automatically be used.  If a player is left in the starting line-up that doesn’t play – you won’t get points for that position.

 

(16) On a first come, first serve basis… anyone that has a drafted player that is cut and no longer on any NFL team… will be able to pick up another player from the NFL pool.  This player can only be used for the current season and is then returned to the NFL pool.  If the original dropped player had any amount of contract years remaining past the current… they will have one extra year to be awarded after the following draft.

 

(17) One injury replacement is allowed per team.  Injured player must be listed as some form of OUT (out, IR, dead, jail, missing) by a reliable source.  The replacement player must play in the same position as the injured player and will return once the injured player is not listed as OUT.  If a player that is listed as OUT plays while the replacement is in the line-up… the score will be refigured using the original roster player.  (Example: I have QB Tom Brady on my roster that ESPN lists as OUT for the Monday night game.  I use Brett Favre as an injury replacement and score points with him on Thursday night.  If Tom Brady ends up playing on Monday… the commish or assistant commish will adjust the starting line-up removing points scored by Brett Favre and adding the score of Tom Brady.)

 

(18) Any trades are allowed until (date and time to be determined).   Trades will not be allowed after that time unless it is necessary to field a complete team because of a bye week.  At the time of the trade… you must state if it is “temporary” or “permanent”.  TEMP trades need to have a date of return.  PERM trades will carry the amount of remaining contract life to the new team.  Trades must not leave a team with more or less than 13 skill position players and 2 defenses.  If a trade due to bye week is made during the playoffs… it can only be made between teams that are “still alive”. 

 

(19) You are able to make starting line-up changes up until kickoff of the games you have players in.  Once a starting line-up player’s game starts… he is counted and the position cannot be changed.  However, if your entire team can be fielded by using Monday Night players… your deadline to submit will be the kickoff of the Monday night game.  Changes will be able to be made for as little as one position or all of the positions at a time. 

 

(20) Offensive scoring:

6 points/rushing TD

3 points/receiving TD

3 points/passing TD

2 points/2 point run

1 point/2 point receiving

1 point/2 point passing

3 points/field goal

1 point/extra point

1 point/reaching 100 yards passing

1 point/reaching 200 yards passing

2 points/reaching 300 yards passing

3 points/reaching 400 yards passing

4 points/reaching 500 yards passing

5 points/reaching 600 yards passing

1 point 40 to 79 yard rushing TD

2 points for 80+ yard rushing TD

1 point for each 25 rushing yards

1 point for 30 to 59 yard receiving TD

2 points for 60 to 89 yard receiving TD

3 points for 90+ yard receiving TD

1 point for each 25 receiving yards

1 point for 7-13 receptions

2 points for 14+ receptions

 

(21) Defensive scoring:

6 points/any touchdown

2 points/safety

7 points/shutout

6 points/2-3 points allowed

5 points/4-6 points allowed

4 points/7-8 points allowed

3 points/9 points allowed

2 points/10 points allowed

1 point for each fumble recovery

1 point for each interception

 

(22) A player can only score one TD per play.  If a WR has been inserted into the starting line-up… also returns kicks on special teams which has been inserted into the same starting line-up… a touchdown return will only count for the Defense – not both.

 

AFTER THE GAME

(23) Any score, outcome, seeding can be changed if an error is found until the start of the following week’s first NFL game.  Once the first game has kicked off the following week… all games the prior week are in the book and final.  For the Championship Game… it becomes finalized at the kickoff of the first Week 16 NFL game.

 

PLAYOFFS

(24) Six teams will advance to the playoffs.  The league will be split into three divisions and the top team of each division at the end of the regular season will advance.  Of the remaining teams, the three with the best records will advance as wildcard teams.

 

(25) To determine playoff teams:

To determine division champions:

In the event of a tie between the top teams of a division at the end of the regular season…

The first tie-break: division record

Second tie-break: total season points

Third tie-break: points scored in the final two weeks of the regular season

Fourth tie-break: points scored in the final four weeks of the regular season

Fifth tie-break: points scored in the final six weeks of the regular season

Sixth tie-break: coin flip

 

Three wildcard teams will be selected using:

1) league record

2) total season points

3) points in the final two weeks

4) points in the final four weeks.

 

(26) Playoff seeding and schedule:

 

The method used for selecting wildcard teams above will be used to seed the division champions 1-3 and seed the wildcard teams 4-6.  Teams one and two will have bye weeks in the first round.

 

Playoff week one will be team 3 vs. 6 and…

team 4 vs. 5

 

Playoff week two will be the (4 vs. 5 winner) vs. team 1 and…

(3 vs. 6 winner) vs. team 2

 

Playoff week three will be the final.  Playoff ties will be broken by the higher seed advancing with the exception of the final game where a tie results in co-champions splitting the total of the 1st and 2nd place prize money.